Provisional Rules The rules have not been updated for 2024. The rules are provisional and may be used as reference, but are subject to change at any time while this banner is shown.
Arcane Wilds #
General Provisions #
These rules inherit all rules from the main rulebook.
These rules apply to all participants of the Arcane Wilds tournament (hereinafter “AW” or “Game”).
The rules may be available in several languages. If the individual versions differ, the English version is considered the source of the truth.
Tournament Information #
Tournament Platform #
The official tournament platform for this tournament is Battlefy. Please make sure that each member of your team has an account.
The official tournament page will be shared via the main communication channel established in the main rulebook.
Tournament Format #
The tournament is played in the following stages:
|This stage is used to determine the 8 players who will advance to the next stage.
|The bracket will be seeded according to the results of the first stage.
The first appointment will be the briefing on Friday at 13:00. The tournament itself will start half an hour later at 13:30. All players must be at the location at the start of the tournament.
Tournament Price #
The pool of 1000Fr will be split amongst the top 8 players.
Arcane Wilds can be downloaded from Steam: https://store.steampowered.com/app/1492050/Arcane_Wilds/
Game Version #
The game is played with the latest stable version of Arcane Wilds Playtest.
The game can be played via Steam or LAN.
No mods allowed
Game Account #
Each player plays with their own game account.
Map Pool #
- Hillclimb Island
- Tempered Woods
- Glistening Prairie
Map Selection Process #
Swiss Rounds #
- First round: Hillclimb Island
- Second round: Tempered Woods
- Third round: Glistening Prairie
- Fourth round: Hillclimb Island
Single Elimination #
The first game is always played on Hillclimb Island. The Following maps are selected by the player who lost the previous game.
Playing Situations #
Disconnect or Game Crash #
The player remaining in the game should pause the game until the disconnected player has reconnected. If the disconnect was not noticed for a significant amount, the game will be replayed.