League of Legends #
General Provisions #
These rules inherit all rules from the main rule book.
These rules apply to all participants of the League of Legends tournament (hereinafter “LoL” or “Game”).
The rules may be available in several languages. If the individual versions differ, the English version is considered the source of the truth.
Tournament Information #
Tournament Platform #
The official tournament platform for this tournament is Battlefy. Please make sure that each member of your team has an account.
The official tournament page will be shared via the main communication channel established in the main rule book.
Registration #
Registration for the tournament closes on Friday at 17:00 on switzerlan.ch. Teams choose themselves whether they want to compete in the Pro or Fun division by signing up to the correct tournament on Battlefy, this choice is not determined by the Swiss Rounds result.
Signing up to both the Pro and Fun tournament on Battlefy is not allowed. A team must have signed up to exactly one of the two tournaments by 17:30 on Friday, at which point the signups are locked. If a team is still signed up to both at the lock, it is kept in the Pro tournament and removed from the Fun tournament.
After the lock, no team may move between divisions, including moving from Pro down to Fun. Current signups per division are shown publicly on Battlefy as teams register.
Tournament Format #
The tournament is played in the following stages:
| Stage | Description |
|---|---|
| Swiss Rounds | Swiss Rounds in Best-of-1 format, played separately within each division over 5 rounds. Pro teams only play against other Pro teams, and Fun teams only play against other Fun teams. Each division’s resulting ranking determines seeding for its own Elimination bracket. |
| Pro Elimination | The top 8 teams of the Pro division’s Swiss Rounds advance to a Best-of-3 Fearless double-elimination bracket. The Grand Final is played as a single Best-of-3 Fearless series with no bracket reset. |
| Fun Elimination | All teams of the Fun division advance to a single-elimination bracket, seeded by their Swiss Rounds ranking. The Swiss Rounds ranking is used only for seeding, no team is eliminated from the Fun Elimination by its Swiss result. The bracket size is the next power of two above the number of participating teams, with the highest seeds receiving byes. Round of 64 (only played with 33 or more teams) and Round of 32 are Best-of-1, Round of 16 onward are Best-of-3 Fearless. |
Side Selection #
Swiss Rounds #
Side selection is awarded to the team listed first in the match pairing.
Playoffs #
Side selection will be awarded to the higher seed for game 1. For all games after the first, the losing team of the previous game will have side selection.
In the Pro Elimination Grand Final, the finalist coming from the winners bracket is awarded side selection for game 1 only. There is no other advantage for reaching the Grand Final undefeated, and the bracket is not reset.
Tiebreaker #
To minimize the amount of tiebreakers, the Swiss Rounds are played over 5 rounds, regardless of the number of participating teams.
The tiebreakers of the Swiss Rounds will use the following stack:
- Median Buchholz Score
- Buchholz Score
- Progressive Score
- Head-to-Head (only two-way)
- Play-in (on trigger only)
Each criterion is applied in order; if teams remain tied, the next criterion is used. If all criteria fail to separate the tie, the play-in rule below applies.
Extra play-in round (only for perfect ties at the Pro Elimination cut): We run a one-round play-in only if, after Swiss, a group of ≥4 teams is tied on the cut with identical Median Buchholz, Buchholz, and Progressive (H2H not applicable) and the group size exceeds the remaining Pro berths. Let B be the number of berths left. We randomly select 2B teams from the tied group to play B Bo1 matches in parallel; winners take the berths. If fewer than 2B teams are tied, byes are assigned at random to ensure B winners. Otherwise, published tiebreakers decide without an extra round. If required, the extra decider round will begin immediately after Swiss Round 5 concludes on Saturday, and before the Pro Elimination begins at 12:00. All matches are played in parallel. Given the format, this is unlikely.
If three or fewer teams are tied for the final berth with identical tiebreakers, and all criteria above fail to separate them, the berth will be awarded by random draw.
Schedule #
The times below are the latest start times; matches begin as soon as both teams are ready. Best-of-3 slots assume all games of the series are played; teams are encouraged to start early whenever possible.
Friday, 02.10.2026 #
| Time | Event |
|---|---|
| 17:00 | Registration closes |
| 17:30 | Pro/Fun division lock |
| 19:00 | Captain briefing |
| 20:00 | Swiss Round 1 |
| 21:00 | Swiss Round 2 |
| 22:00 | Swiss Round 3 |
| 23:00 | Swiss Round 4 |
All players must be in the lobby within a 15-minute check-in window before each round.
Saturday, 03.10.2026 #
Swiss Round 5 is shared by both divisions. After that, the Pro and Fun brackets run on separate schedules.
Pro bracket
| Time | Event |
|---|---|
| 10:00 | Swiss Round 5 |
| 12:00 | Winners Quarterfinals (Bo3) |
| 15:00 | Winners Semifinals / Losers Round 1 (Bo3) |
| 18:00 | Dinner break |
| 19:00 | Winners Final / Losers Round 2 (Bo3) |
| 22:00 | Losers Round 3 (Bo3) |
Fun bracket
| Time | Event |
|---|---|
| 10:00 | Swiss Round 5 |
| 12:00 | Round of 64 (Bo1, only if 33 or more Fun teams) |
| 13:00 | Round of 32 (Bo1) |
| 14:00 | Round of 16 (Bo3) |
| 17:00 | Dinner break |
| 18:00 | Quarterfinals (Bo3) |
| 21:00 | Semifinals (Bo3) |
Sunday, 04.10.2026 #
| Time | Event |
|---|---|
| 09:00 | Pro Grand Final (Bo3 Fearless) / Fun Final (Bo3 Fearless) |
| 13:00 | Prize ceremony (winning teams of both divisions must be present) |
No accommodations will be made for other tournaments that may happen during the time of this tournament.
Scouting #
Players must disclose all League of Legends accounts they own, have access to, or have had access to, including banned accounts, upon request by a participant of the opposing team.
Deliberately concealing an account to prevent opponents from scouting it is considered deception, as defined in the main rulebook.
Game Settings #
Server #
Europe West (EUW)
Match Settings #
In case a lobby needs to be created manually (usually Battlefy takes care), follow these settings:
- Map: Summoner’s Rift (SR)
- Team Size: 5
- Password: switzerlan2026
- Game Type: Tournament Draft (TD)
- Allow Spectators: All
Skins #
All Skins are allowed
3rd Party Add-ons #
Third-party software or hardware that displays information not provided by the official game client is prohibited. This includes, but is not limited to, Blitz, Mobalytics, Overwolf, external monitor overlays, on-screen timers, and similar tools. Only information shown by the official League client is allowed.