osu!

osu! #

General Provisions #

These rules inherit all rules from the main rulebook.

These rules apply to all participants of the osu! tournament (hereinafter “osu” or “Game”).

The rules may be available in several languages. If the individual versions differ, the English version is considered the source of the truth.

Tournament Information #

Entry Restrictions #

There are no rank restrictions for LAN tournaments unless specified. Map selectors and organizers are not allowed to participate in the tournament.

Tournament format #

This years osu! Switzerlan tourney will be played in a 1v1 format. Players will sign up through the Switzerlan website. This tournament will be played on osu!stable client using score v2.

Qualifiers #

The tournament starts with a qualifier system. The players will play in self reffed lobbies. Each player must play in their own lobby. Upon entering the lobby the player must immediately send their match link to a tournament administrator. The match link can be seen in the chat when you create the multiplayer lobby. The advancing players will be determined by adding the combined normalized team scores accross the whole qualifier pool and comparing it to the other players. The top 16 players will advance. Players will be allowed 2 playthroughs of the mappool which must be done in the same lobby. The best score per map will be used for the calculations. The qualifier lobbies must be finished by 21:45.

Bracket #

The tournament continues in a double elimination format. Players who lose a match continue playing in the losers bracket. Participants who lose a match in the losers bracket will be completely eliminated from the tournament.

After both brackets have concluded, the winners of the two brackets compete in the grand finals at the Herofest osu! booth. If the winner of the losers bracket wins, an additional match will be played. However, if the player from the winner’s bracket wins, he wins the tournament.

Map pool size and match length for each round are as follows:

RoundSizeBest of
Qualifier9 maps
Ro16/8, L1-212 maps7
Ro4/2, L3-614 maps9
Grand Finals18 maps11

Mappool #

This tournament iteration will have a different mappool format than usual. Instead of having a strict amount of maps per mod and per stage we opted to focus on skillsets first and on forced mods secondary. This means that a map such as nomod 5, which historically has been associated with nomod speed, may also be a doubletime map.

We have also opted to replace all the nomod maps by freemod maps. Players may choose any or multiple of the following mods: nomod, hidden, hardrock unless otherwise specified. HR is generally disallowed in reading picks, which will be noted on the mappool sheet.

Players are not forced to pick a mod in the FM mappool. The bonus scores provided by the mods in the FM category will be awarded.

In the forced mod pools such as EZ, HD, HR, DT, DTHR players are not allowed to pick additional mods.

Tiebreaker #

In the event of a Tiebreaker players will have to play the tiebreaker map. The winner of which goes on to win the match.

Match procedures #

Lobby Creation #

The players open up their own lobbies. This tournament will be fully self reffed until the Grand Finals.

Roll and warmups (Brackets only) #

At the beginning of a match, each player executes a !roll command.

The player with the highest roll points will have their warmup played first. Warmup maps may not be longer than four minutes and may not contain questionable or offensive material of any kind. Players are free to choose mods when playing a warmup map. Bans will be in succession meaning: !roll -> warm-up -> 1 Ban -> 1 Ban -> (2 Ban -> 2 Ban) -> Pick

The roll winner may choose the ban order.

First ban will be the first pick.

Picks #

In this tournament iteration players will have the option to force a mod onto the FM mappool for the whole lobby. This may be any of the following mods: nomod, hidden, hardrock, provided that they are not disallowed according to the mappool sheet. The amount of forced mod picks per team is as follows:

RoundForcemod Picks
Ro16/8, L1-21
Ro4/2, L3-61
Grand Finals2

Bans #

There will be no bans available for the players during qualifiers.

During Ro16/8, L1-2 players will be granted 1 ban each.

During grand finals, players will be granted 2 bans each.

Map Rules #

Once started, the map must be played until the end. The qualifier score of a map is determined by the scores submitted to the /mp/ link. A player’s score is counted as long as he does not quit during the map. If a map is played on the wrong settings e.g. wrong mod or score system, it will be replayed.

Lobby behaviour #

Behaviour during and between matches underlies the global osu! and switzerLAN rules. Players are expected to be respectful to staff and to each other during matches. In extreme cases, the tournament management may disqualify a player for excessive disruptions and rule violations.

Rematches #

In case a player disconnects during a map, the admins may allow a replay subject to

the following conditions:

  • Bancho messed up

Lobby Settings #

Team vs. Team #

SettingValue
NameCHLAN: (Player 1) vs (Player 2)
Game modeosu! std
Team modeHead to Head
Win conditionscore v2

The room should be locked

!addref Command

Qualifier #

SettingValue
NameCHLAN: (Player) vs (Qualifier X*)
Game modeosu! std
Team modeHead to Head
Win conditionscore v2

The room should be locked

(*corresponding Stage 1-3)